← Play Contract Bridge
How to Play Contract Bridge
The classic partnership card game — explained for first-timers
Want to try it right now? Play Contract Bridge online with friends or AI bots.
Open Game
What is Contract Bridge?
Bridge is a four-player trick-taking game played in fixed
partnerships. You and the player sitting across from you are
permanent teammates: North–South vs.
East–West.
The game has two phases: an auction (where you bid for
the right to lead) and card play (where you try to win
tricks). What makes Bridge legendary is that your bids are also how you
talk to your partner — no winks, no hand signals, just the
bids themselves.
Setup
- Players: Exactly 4, in two fixed pairs
- Deck: Standard 52 cards (no jokers)
- Deal: Deal all cards clockwise — 13 each
- Seating: Partners sit across from each other
The Auction (Bidding)
Starting with the dealer, each player takes turns doing one of these:
- Bid — name a level (1–7) and a suit or
No-Trump
- Pass — skip your turn
- Double / Redouble — raise the stakes on the
opponent’s bid
The level means “how many tricks above 6 we promise to win.”
So “2 Hearts” = “we’ll win at least
8 tricks with Hearts as trump.”
Suit ranking (low → high)
Clubs < Diamonds
< Hearts < Spades < No-Trump
Clubs and Diamonds are minor suits; Hearts and Spades are
major suits. Each bid must outrank the previous one.
Why bidding matters
Bids do double duty: they set the contract and tell your partner
about your hand. “1 Heart” typically says “I have 5+
hearts and 12–21 high-card points.” As you gain experience,
you’ll learn conventions like Stayman and Blackwood — special
bids that ask your partner specific questions. But start with natural
bidding first.
The auction ends when three players pass in a row.
Declarer & Dummy — Bridge’s Signature Mechanic
The player who first bid the winning suit becomes the
declarer. Their partner becomes the
dummy.
Here’s the twist: after the opening lead, the dummy lays their
entire hand face-up on the table. The declarer then plays
both hands — their own 13 cards plus the dummy’s
13 cards. The dummy sits back and watches.
This means the declarer can see 26 of the 52 cards and must plan all 13
tricks with that information. It’s like solving a puzzle in real
time.
Playing Tricks
- The defender to the declarer’s left makes the
opening lead (any card).
- Play goes clockwise. You must follow suit if you
can.
- Out of that suit? Play anything — including a trump to steal
the trick.
- The highest trump wins. No trump played? The highest card in the led
suit wins.
- The winner leads the next trick. Repeat for all 13.
The Finesse — your first advanced move
Say dummy has A–Q of a suit. You lead a low card toward dummy and
play the Queen, gambling that the King sits to dummy’s right.
If it does, your Queen wins for free. If not — well, you tried.
Learning when to finesse is the first skill that separates beginners from
intermediates.
Scoring at a Glance
- ✅ Contract made: Score trick points (minor suits
= 20/trick, majors = 30, No-Trump = 40 first + 30 each). Overtricks
earn bonus points.
- 🏆 Game bonus: Contracts worth 100+ trick points
earn a big bonus (300 or 500, depending on vulnerability).
- 💥 Slam bonus: Win 12 tricks (small slam) or all 13
(grand slam) for massive bonus points.
- ❌ Defeated: Defenders earn penalty points for each
trick you fell short. Penalties go up when vulnerable or doubled.
5 Tips for Your First Game
- 🧮 Count your points first. Ace = 4, King = 3,
Queen = 2, Jack = 1. You generally need 12–13 to open the
bidding.
- 🤝 Lead partner’s suit. If your partner bid
Hearts during the auction, lead a Heart when defending. Trust them.
- ⏸️ Pause after the dummy drops. Count your sure
winners. Figure out where extra tricks might come from before
playing a single card.
- 📢 Every bid is a message. Try to paint an honest
picture of your hand — shape and strength — through your
bidding.
- 🎯 Keep it simple. Natural bidding first. Fancy
conventions can wait until the basics click.
Play Bridge Online →
Learn Other Games